using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class SolarSystemMapUI: UIGameWindow
	{
		#region 脚本工具生成的代码
		private ButtonEx m_btnExBG;
		private Transform m_tfViewer;
		private Transform m_tfBG;
		private Transform m_tfConent;
		private ButtonEx m_btnExBack;
		protected override void ScriptGenerator()
		{
			m_btnExBG = FindChildComponent<ButtonEx>("Root/m_btnExBG");
			m_tfViewer = FindChild("Root/m_tfViewer");
			m_tfBG = FindChild("Root/m_tfViewer/m_tfBG");
			m_tfConent = FindChild("Root/m_tfViewer/m_tfConent");
			m_btnExBack = FindChildComponent<ButtonEx>("Root/m_btnExBack");
		}
		#endregion
	}
}